วันอาทิตย์ที่ 28 พฤศจิกายน พ.ศ. 2553

Selected company information

Blizzard entertainment

Employees

Blizzard has employs 4600 people worldwide.

Subsidiaries

Blizzard  with subsidiaries worldwide such as

  -  Blizzard entertainment
  -  Blizzard North entertainment
  -  BlizzCon  entertainment
  -  Blizzard-Europe entertainment


Turnover 

Blizzard has never been go out of business.

Location of parent company

The headquarter of isBlizzard entertainment in United States of America.

Number of products

Blizzard entertainment has 36 products.

Join Venture partner

  -  CPTN Holdings LLC
  -  Legendary Pictures


Current project

Developing game Diablo III And sales by the year 2011.

วันจันทร์ที่ 15 พฤศจิกายน พ.ศ. 2553

My favorite pet

      My favorite pet is dog My dog name pepsi. My dog is a species Bangkaew . Pepsi has white hair brown. A brownish black eyes.Pepsi is a dog who likes fun. Barking like a dog wearing cheerful and with abite.Pepsi is a dog, a third of the five dogs of my uncle.  I got Pepsi to aunt's house because a dog is not a lot. I have this dog.I love this dog very muchWhich I think this dog is a dog that I love so much though, because not raised before. Now, Pepsi and I do not live together. Because I was studying at Bangkok is not made to see how much you Pepsi.After not seen the Pepsi makes some feel lonely.I worry that someone is feeding them or not. Good care or not. But when the school holidays I went home to see you run up Pepsi make leap to put my concerns to. I think the dog is an animal-like solitude live with it for a long time, it also allows us to forget things.Want to focus on a person's own pets as much as we havelove for him, he will return with love as well. 

วันพุธที่ 10 พฤศจิกายน พ.ศ. 2553

My Profile

Name: Tanasak  Thaikasem 

Nickname: Big

Age: 19 Yearold

ID:53112802076

Class:Bc2

BD:09/09/1991

Major:Bussiness Computer
University:Rajabhat Suandusit

วันอาทิตย์ที่ 7 พฤศจิกายน พ.ศ. 2553

Product




  The console was conceived in 2001, as the Nintendo GameCube was firstseeing release. According to an interview with Nintendo's game designer Shigeru Miyamoto, the concept involved focusing on a new form of player interaction. "The consensus was that power isn't everything for a console. Too many powerful consoles can't coexist. It's like having only ferocious dinosaurs. They might fight and hasten their own extinction."
Two years later, engineers and designers were brought together to develop the concept further. By 2005, the controller interface had taken form, but a public showing at that year's Electronic Entertainment Expo (E3) was withdrawn. Miyamoto stated that, We had some troubleshooting to do. So we decided not to reveal the controller and instead we displayed just the console. Nintendo president Satoru Iwata later unveiled and demonstrated the Wii Remote at the September Tokyo Game Show.
The Nintendo DS is said to have influenced the Wii design. Designer Ken'ichiro Ashida noted, "We had the DS on our minds as we worked on the Wii. We thought about copying the DS's touch-panel interface and even came up with a prototype." The idea was eventually rejected, with the notion that the two gaming systems would be identical. Miyamoto also expressed that, if the DS had flopped, we might have taken the Wii back to the drawing board.

My Profile

Exercise 4 , 11

Exercise 4 ,

 Answer

A. The phone number for Loews New York Hotel is 212-752-7000.
B. Yes there is,The Waldorf-Astoria has a fitness center.
C. Radisson Emprire Hotel and Swissotel New York (The Drake) have swimming pools.
D. The Waldorf-Astoria and The Plaza Hotel are the most expensive



Exercise 11



 Answer
1.booking
2.day
3.8 April
4.11 April
5.price
6.$165
7.single
8.bath
9.arrival
10.9 o'clock

Blizzard Entertainment Company

History

Blizzard Entertainment was founded by Michael Morhaime, Allen Adham and Frank Pearce as Silicon & Synapse in February 1991, a year afterall three had received their bachelor's degrees from UCLAIn the early days the company focused on creating game ports for other studios. Ports include titles such as J.R.R. Tolkien's The Lord of the Rings, Vol. I and Battle Chess II: Chinese Chess. In 1993, the company developed games like Rock N' Roll Racing and The Lost Vikings (published by Interplay Productions).

In early 1994 they were acquired by distributor Davidson & Associates for $6.75 million. The same year the company briefly changed its name to Chaos Studios, before finally settling on Blizzard Entertainment after it was discovered that another company with the Chaos name already existed. Shortly thereafter, Blizzard shipped their breakthrough hit Warcraft: Orcs and Humans through Interplay.

Blizzard has changed hands several times since then: Davidson was acquired along with Sierra On-Line by a company called CUC International in 1996; CUC then merged with a hotel, real-estate, and car-rental franchiser called HFS Corporation to form Cendant in 1997. In 1998 it became apparent that CUC had engaged in accounting fraud for years before the merger; Cendant's stock lost 80% of its value over the next six months in the ensuing widely discussed accounting scandal. The company sold its consumer software operations, Sierra On-line which included Blizzard, to French publisher Havas in 1998, the same year Havas was purchased by Vivendi. Blizzard was part of the Vivendi Games group of Vivendi. In July 2008 Vivendi Games merged with Activision, using Blizzard's name in the resulting company, Activision Blizzard.

In 1996, Blizzard acquired Condor Games, which had been working on the game Diablo for Blizzard at the time. Condor was renamed Blizzard North, and has since developed hit games Diablo, Diablo II, and its expansion pack Diablo II: Lord of Destruction. Blizzard North was located in San Mateo, California; the company originated in Redwood City, California.

Blizzard launched their online gaming service Battle.net in January 1997 with the release of their action-RPG Diablo. In 2002, Blizzard was able to reacquire rights for three of its earlier Silicon & Synapse titles from Interplay Entertainment and re-release them under Game Boy Advance. In 2004, Blizzard opened European offices in the Paris suburb of Velizy, Yvelines, France, responsible for the European in-game support of World of Warcraft. On November 23, 2004, Blizzard released World of Warcraft, its MMORPG offering. On May 16, 2005, Blizzard announced the acquisition of Swingin' Ape Studios, a console game developer which had been developing StarCraft: Ghost. The company was then merged into Blizzard's other teams after StarCraft: Ghost was 'postponed indefinitely'. On August 1, 2005, Blizzard announced the consolidation of Blizzard North into the headquarters at 131 Theory in UC Irvine's University Research Park in Irvine, California. In 2008, Blizzard moved their headquarters to
16215 Alton Parkway
in Irvine, California.

World of Warcraft was the fourth released game set in the fantasy Warcraft universe, which was first introduced by Warcraft: Orcs & Humans in 1994. Blizzard announced World of Warcraft on September 2, 2001. The game was released on November 23, 2004, on the 10th anniversary of the Warcraft franchise.

The first expansion set of the game, The Burning Crusade, was released on January 16, 2007. The second expansion set, Wrath of the Lich King, was released on November 13, 2008. The third expansion set, Cataclysm  entered into closed beta testing in late June 2010 and has been announced for release on 7 December 2010.

With more than 11.5 million monthly subscriptions in December 2008, World of Warcraft is currently the world's most-subscribed MMORPG,  and holds the Guinness World Record for the most popular MMORPG by subscribers. In April 2008, World of  Warcraft was estimated to hold 62 percent of the MMORPG subscription market. In 2008, Blizzard was honored at the 59th Annual Technology & Engineering Emmy Awards for the creation of World of Warcraft. Mike Morhaime accepted the award.